Zombie Tower Defense Game In Gamemaker Studio 2

Author: Ben Tyers
Editor: Independently Published
ISBN: 9781657986497
File Size: 53,88 MB
Format: PDF, Mobi
Read: 8975

Learn to make a zombie themed tower defense game in GameMaker Studio 2.Includes a download of all resources and project files. This book will show you how to make a Zombie Themed Tower Defense Game. It has many cool features such as: - Purchase Weapons With Cash - Mulitple Enemies - Tower Types - Homing Missiles - Pathfinding Enemies - Multiple Levels - Intuative Controls - Sell Towers - Upgrade Towers - Cash System - Health System - Special Nuke Weapon - Tool Tips - Music & Audio Control - Intelligent Weapons Placement - Scrolling Credits / How To Play - Score Save System - Grid Based Design All resources and project files included.

Practical Gamemaker Projects

Author: Ben Tyers
Editor: Apress
ISBN: 1484237455
File Size: 13,44 MB
Format: PDF
Read: 3847

Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. To take full advantage of this book and the accompanying resources and project files, a Creator, Developer or Educational version of GameMaker Studio 2 is required. You can still gain a lot from this book if you have the free version of GameMaker Studio 2, but note that the free version doesn't allow the importation of YYZ project files used in the book, and has other limitations such as a limit on how many resources you can create. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.


File Size: 71,84 MB
Format: PDF, Docs
Read: 8583

Vibe is the lifestyle guide to urban music and culture including celebrities, fashion, beauty, consumer electronics, automotive, personal care/grooming, and, always, music. Edited for a multicultural audience Vibe creates trends as much as records them.